source : http://code.google.com/p/mixtools/source/browse/#svn/trunk/qt/tutorial/tutorial
http://doc.trolltech.com/4.3/tutorial.html
T4:
- qApp is a global variable
- Put widget on heap, so Qt can manage the memory for you
- treat layout as the parent of widgets being enclosed
- How to overflow?
- Remember to show() the widget
- setLayout() takes a "pointer" as the argument
- qRand() returns a value between 0 and RAND_MAX (defined in
and ) - check out more global variable in Qt: http://doc.trolltech.com/4.2/qtglobal.html
- Signal can connect to signal: so you fire another signal.
- Two ways to fire a signal: 1. signal connect to signal 2. directly fire it with emit
- Cannot treat signal as slot
- Signal is automatically generated by MOC (meta-object compiler), so do not implement it yourself, or you will get duplicate definition.
- The Q_OBJECT macro must be used in all subclass of QObject, or the signal/slot will not work. Put the Q_OBJECT in the header file, and put the .h file in .pro file. This way qmake can search source and header files for the Q_Object macro. It will generate build instruction for moc.
- slots can be public, protected, and private
- To declare signal, just do "signals:"
- setFocus()
- setFocusProxy()
- QString::Number() convert number to string
- use "&" to set the button shortcut with Alt
- Understand The Coordinate System of Qt
- QRect: upper-left + width + height
- drawPie: 0 is 3 o'clock, and draws counter-clockwise
- QPainter::rotate(): on coordinate, and counter-clockwise
- QTimer::start(int millisecs interval), stop(), isActive()
QTimer::singleShot(600000, &app, SLOT(quit()));
- Understand save() and restore()
No comments:
Post a Comment